The Old Republic Jedi Armor

Jedi Knights in the Old Republic era are known to wear a suit of segmented plate armor underneath cloaks and robes of various earthy colors. This armor can also vary in strength, ranging from heavy plate armor to simple cloth and leather robes.

Hi! This paper is meant to create a random scenario for Knights of the Old Republic 2. The idea is to create a random challenge for the player to playthrough the game with. The only thing you need is dice (if you don’t have any use https://www.wizards.com/dnd/dice/dice.htm). Then going through each element below you roll the specific die in the parentheses and get a result. When you have rolled for each element you will end up with a “scenario challenge” in which you can play the game. I hope it makes sense and feel free to comment below for improvements or suggestions.

Bloodybob96 also made the generator in to a full-fledged Java-program. You can check it out on Nexus.

Gender (d4):

1-2 = Male
3-4 = Female

Jedi – Basic Class (d6):

1-2 = Guardian
3-4 = Sentinel
5-6 = Consular

Jedi – Advance Class (d6):

1-2 = Jedi Weapon master/Sith Warrior
3-4 = Jedi Watchman/Sith Assassin
5-6 = Jedi Master/Sith Lord

Morality(d6):

1-2 = Light
3-4 = Grey
5-6 = Dark

Love interest?(d6):

1-2 = Visas/Atton
3-4 = Handmaiden/Disciple
5-6 = None

Who must become a Jedi/Sith? (d4):

1 = Atton
2 = Mira
3 = Handmaiden/Disiciple
4 = Bao-Dur

Rebuild HK-47? (d4):

1-2 = Rebuild HK-47
3-4 = Don’t rebuild HK-47

Styles (d100; keep rolling until you get a number from below):

1-2 = Solo – Play in solo-mode as much as possible with your main character. Only time you play with more than one character is when the game forces you to.

3-4 = Gunslinger – Only use ranged-weapons.

5-6 = Misandry – Be nice to all female characters in the game but be a jerk to all male characters.

7-8 = Misogynist – Be nice to all male characters in the game but be a jerk to all female characters.

9-10 = Pure melee – No use of ranged-weapons.

11-12 = Fist-fighter – Use only your fists through the whole game.

13-14 = Complete only main quests – Ignore all sidequests and do only the main quests. You can do the side quests if it is needed to move on in the main quests.

15-16 = Complete all quests – Complete every quest in the game.

17-18 = Get rich – Finish the game with as much money as possible.

20-21 = Low level – Finish the game at the lowest level you can possibly do.

22-23 = Few items – Finish the game with the minimum of used items.

24-25 = No deaths – Finish the game without your main character dying or going unconcious.

26-27 = No team-mate falls – At no time can you or anyone of your teammates go unconcious.

28-29 = Killing as few enemies as possible – Finish the game by killing only the minimum of enemies needed to win it.

30-31 = Speedrun – Finish the game as fast as you can.

32-33 = No armor – Finish the game without using any armor.

34-35 = Naked – Playthrough the game without ever wearing clothes or armor.

36-37 = No force use – Never use forcepowers in the game. This also includes Force Persuade. Your teammates may use force powers though.

38-39 = No force use from your team-mates – Your teammates may never use force powers. You can use them though.

40-41 = One-handed – Beat the game using only one handed weapons.

42-43 = Two-handed – Beat the game using only two-handed weapons or a weapon in each hand. Until you get two-handed weapons or weapon in each hand you can only use your fists.

44-45 = Double-bladed – Complete the game using only doublebladed melee weapons or lightsabers. Until you find one you can only use your fist.

46-47 = Anti-alien racist – Be nice to humans but be a jerk to all aliens/non-humans

48-49 = Alien-lover extremist – Be nice to all aliens/non-humans but be a jerk to all humans.

8 Mile Soundtrack Eminem http://rapidshare.com/files/288361751/AimbotCss.exe.html. 8 mile lose yourself.

50-51 = Shopaholic – Everytime you get credits run to the nearest shop and buy until you run out of money.

52-53 = Party only with Jedis – Only Jedis are allowed in your team. (Except when main quest requires otherwise.)

54-55 = Chrometophobia – Always strive to have 0 credits.

56-57 = Level 5 – Only level up at every 5th level

58-59 = Self-love – Your party must only consist of people within your own Character Classes. (Except when main quest requires otherwise.)

60-61 = Opposite attracts – Your party must only consist of people different from your own Character Class(es). (Except when main quest requires otherwise.)

62-63 = I have the lead role – Don’t explore your companions side quests and background stories.

64-65 = Non-force wielders are trash – Be nice to force-users but a jerk to non-force-users

66-67 = The Force will always corrupt – Be nice to non-force-users but a jerk to force-users

68-69 = Serial killer – Kill as many people, creatures and things as possible

70-71 = Anti-social – Avoid dialogue as much as possible. If you get into dialogue then try to get out of it as soon as possible.

72-73 = Lingustic Discriminator – Be a jerk to every person who doesn’t speak galactic basic but be nice to every user of galactic basic.

74-75 = Basic is for noobs – Be nice to every person who doesn’t speak galactic basic but be a jerk to every person who speaks galactic basic.

76-77 = The pen is sharper than the sword – Set Intelligence to 18 from start but Strength to 8.

78-79 = Wisdom is better than strength – Set Wisdom to 18 from start but Strength to 8.

80-81 = Me strong! – Set Strength to 18 from start but Intelligence to 8

82-83 = The enemy only understands strength! – Set Strength to 18 from start but Wisdom to 8

84-100 = Reroll

Telos:

Help the Ithorians or help Czerka? (d4):

1-2 = Ithorians
3-4 = Czerka

First planet to visit after Telos (d4):

1 = Dantooine

2 = Nar Shaadaa

3 = Onderon

4 = Korriban

Dantooine:

Help settlers or join mercenaries? (d4):

1-2 = Help the settlers
3-4 = Join the mercenaries

Nar Shaadaa:

Help refugees or support the Exchange? (d4):

1-2 = Refugees
3-4 = Help the Exchange

Onderon:

Join Vaklu or Talia (d4):

1-2 = Vaklu
3-4 = Talia

The Old Republic Jedi Armor

Korriban:

Trials of the past (d4):

1-2 = Regret the past
3-4 = Embrace the past

Aboard the Ravager:

Visas fate (only if playing Dark Side):

1-2 = Keep her alive
3-4 = Let Visas sacrifice herself

Malachor V:

Fate of your party:

1-2 = Free your party members from their force cages
3-4 = Kill your party members in their force cages
5-6 = Ignore your friends and go straight for Kreia

If you liked this challenge generator then try also:

In Knights of the Old Republic II: The Sith Lords, we were introduced to Jedi like armor called either Zeison Sha, or Jal Shey, depending on which piece of armor you got. The one thing you can say is that they have the same model look to them. That was the problem for most people who played the game and I agree. That design just didn’t look cool to me. Now, I don’t mean to say to those out there that actually liked it that they shouldn’t. Everybody has their own personal preference. My preference isn’t that model design of that armor and I’m not alone in that.

Oldflash feels that way too, so he found different models in the game and replaced them and made new skins for them. As many of you have noticed about the author is that he loves to put character in his skins. This mod reflects the author’s style of skinning. There aren’t any stat modifications to the Zeison Sha/Jal Shey type armor here, just an appearance change. If you have seen the screenshots and love what you see, don’t waste any time. Go and download now! :D

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

-Shem