Editing Coalesced Made Easy

TankMaster's Coalesce Tool (Only available as part of the Mass Effect 3 Mod Manager) is the best tool to use for advanced Coalesced editing. It decompiles files into text so you can easily search them, copy paste, and do advanced operations on them. To use it, simply drag and drop a Coalesced file (.bin) onto the.exe.

Thanks for coming and try to help. Not exactly “convert” but: unpack change somethings in one of the files and repack the files to its original way it was.Let me try to be more especific. I want to translate the dialogs of dlc Vegas of the ME1 to Portuguese-Brazilian. One of the packages is dlcvegas.upk.

Make a backup (i.e., copy and paste somewhere) of your Coalesced.bin file first. You'll want this as a backup in case something goes wrong, and also so you can swap back to it if you're going to play multiplayer. Run the tool. Go to File-Open. Select the Coalesced.bin file discussed above.

I coud manage to extract the files from within it( ExportTable.txt, GlobalTlktlk.BioTlkFile, GlobalTlktlkM.BioTlkFile, ImportTable.txt, NameTable.txt) the globals tlk are what interest me. I can convert them to csv and translate and convert back to tlk all ok ’til here. But here comes the problem:How to pack them all back to upk? It seems the only way is ME3Explorer-ME1Explorer-Package Editor and then a way to change it with hexeditor and save well, I will give it some tries cusoon.

At first I would like to apologize for my English, which is not my first language.My adventure with modded Mass Effect is just started – I never did it before, I played only with default sources. So I’m a big layman:DI downloaded some of your mods – Aria armor is the one of them. I did replace default armors with the new ones. Everything was perfect until I wanted to change textures. During modify error shows up, debug window get closed and no folders shows up.

I tried to did this a few times, but everytime is the same. Do you know what should I do?Or maybe you know some tutorial how can I create a.pcc file with those armors sets?

I could try to add them with Ele’s wayGreetings,Son Yume. I hope you’re still reading these.I may be retarded or just simple but in your above instructions you show how to replace the black dress.

I am trying to replace Shepard’s basic armor (the one she starts with) to the Samara armor. I loaded the BIOGHMFARMSHPR.pcc file and there are like 70 meshes inside it. I don’t know which one to change. Also, which textures folder goes with the basic armor. Or can you only mod the extra armors like Cerberus armor, etc. I would appreciate help as I am very simple. Maybe I shouldn’t do this modding stuff:(.

Im trying to play ME3 with the FrontCombed Faux Hawk hair mod, from Rana-E they guy toke it out from Eve online? It is causing some crashes in-game and then i decided to go looking for where the problem is. That hair was replaced by Custom Cute with a PCC file, so I paste it on Cooked then I started to edit it. During the procedure with the Lod import I got an error message.

Editing Coalesced Made Easy Free

“Your Imported mesh has a different count of bones. This would crash your game” So now I got confirmation by ME3 Explorer that this mod isn’t quite right. The hair works well and looks good in-game but them he crashes, it always crash during a new chapter opening. It stops when I remove the mod. So what do I do?

It is saying that the cool hair has 42 bones, but the original Custom Cute also has that amount of bones. So what in heaven can possible be happening here? Any help will be extremely appreciated it is my dream (and i know a lot of ppl out there too) to have such hair on my character.

Maybe that hair is just glitching around, but you got a lot more experience on hair mods than me. The guy didn’t let much of tutorial but I did everything right. Wanna take a look at that?

Ies Master

What you say? Hi I have a question due to my problemOkay let’s to the point, a few hours ago I modded hair using ME3Explorer. I follow every step of instructions that posted about the mods but when i start load my game( Citadel at first time of the game- after Mars), then see Diana Allers. Her hair also change like mine but its glitch her hair look like a snake. Hahahaha.every time I re-modding always end up like this(Diana Allers hair also change)How to make modding hair but Diana Allers hair not change.Did Anyone know whats wrong with me?

Hey, pretty new to this whole modding thing: I’m trying to mod a skeletal mesh for an object in the “extended cut” dlc, specifically, the memorial plaque being held at the end. I’ve adjusted the object and switched a few of the polys around as well as UV texture coordinates to display a name other than the standard, but I’m not sure if there’s anything I’m meant to do beyond that. Haven’t messed around with the bones and I even replaced the mesh through meshplorer but the first time I did it and ran the TOC.bin updater, it ruined the end sequence upon testing it. (Of course now I have the problem of TOC.bin updater not actually scanning the DLC files, so I can’t update it with the new mesh regardless of me replacing it in the file specifically talking about the pcc file “BioDEnd002710MemorialRed.pcc”).

Editing Coalesced Made Easy Lyrics

Is there something I’m doing wrong or something I’m missing?Just need some guidance because I’m really determined to replace the plaque so it can display a name other than the standard which just seems plain and annoys me how there’s no first name.Thanks in advance for anyone who can reply:).

About This File

UPDATE 3-12-2010@7:07PM CST

I have a new 6+ month contract cranking up that takes me across the country, so v1.0.0.32B will likely be the last version of the editor. It is not fully where I wanted it to be, but I believe it is functional enough to be used as intended. It was a fun project and I enjoyed it a lot.

v1.0.0.32B

- The stripped CR's produced by the native RTB control are now replaced on output so the mod file is notepad friendly.

- The main edit box has been slightly modified so it hopefully stands out more clearly as the main edit area.

Supports ME2 v1.01.

Supports me2mod Exports.

Forum Thread: Swr meters for cb radios.

CED is a dedicated Coalesced,ini editor. It is still in Beta as new features are created and worked out while existing features are refned and bugs located and smashed.

It provides a substantial amount of features that are both directly apparent, as well as many under the hood automation features turning the file into a set of objects allowing many of the raw benefits of OO programming to be applied.

Features List Topic:

It requires the .NET 3.5 Framework to operate.

To those that are curious, this project is under DAO because there wasn't a Mass Effect 2 entry when creating the project. Not sure if they've fixed that yet.

This file was mirrored from http://social.bioware.com/project/1854/